"Character name" has developed a reliance on spirits. "Character name" lost 500 gold after becoming tipsy and buying a round for the house. "Character name" after a particularly bad night has sworn off drinking. "Character name" is moving sluggishly (-10 Dodge) this morning. "Character name" is experiencing double vision (-10 ACC) after a long night of drinking. The base cost for stress relief in the bar is 1000 gold. It is the least expensive stress relief method of the tavern, but also the most risky. The bar is the place to go to drown the horrors of battle in a rightful pint of ale. You failed to mention the bar can also loose a trinket. Depending on which of those you have the most, you should upgrade accordingly. So, as you can see, they are pretty similar but, I believe, you need Busts and Crests to upgrade the Abbey while you need Portraits and Crests to upgrade the Tavern. Rarely, they may get a damage debuff due to excessive blood loss. Rarely, they may become unavailable as they go on a quest as above. They may also refuse to leave the Penance Hall as they "become one with pain" for a week. Heroes may get the quirk Flagellant (will only flagellate for stress relief) or Faithless (will never flagellate for stress relief). Penance Hall: similar to the Brothel in terms of stress relief. They may also become unavailable for a couple of week as they go on a "holy quest" or donate money to the Abbey as for the Cloister. On the other hand, they may get the quirks God Fearing (will only pray for stress relief) or Witness (will not pray for stress relief). Heroes may get extra stress relief or may receive a trinket from the Abbot due to their devotion. Transept: similar to the Gambling Hall for stress relief. Also, they might donate money to the Abbey thus losing money for you, or refuse to leave for another week as they meditate or go on a personal "vision quest" for a few weeks. On the other hand, they might get Calm (IIRC, it lowers their damage in the first round of combat?) or Unquiet Mind (will not meditate for stress relief. Heroes may get perks such as Balanced or Meditator (will only meditate for stress relief). Also, they might get robbed and lose some money.Ĭloister: similar to the Bar for stress relief. They may stay in the Brothel for another week as they "experience untold pleasures". Heroes may get the perks Love Interest (will only visit the Brothel for stress relief) or Deviant Tastes (not allowed to visit the Brothel for stress relief). Also, they might lose a trinket or win a trinket depending on theit luck at gambling although this does not happen often.īrothel: highest stress relief. They may become unavailble for a week if they get a "streak of luck" and continue to gamble. Heroes may get the perks Gambler (will only gamble for stress relief) or Known Cheat (not allowed to gamble for stress relief). Also, they might lose some money because they are drunk. Sometimes, they may disappear for a week or two as they go on a drunken bender. The Tavern has:īar: lowest stress relief when compared with Gambling Hall or Brothel and, sometimes, heroes may get the perk Tippler (will only drink for stress relief) or Resolution (will never drink for stress relief. Both buildings are similar as they give stress relief.
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